WaveHalla was created during the Global Game Jam of 2017, which had the theme 'Waves'. We chose to go for a game about penguin vikings, in which the player has to save his penguin friends (for extra lives), collect some tasty fish (for points) and make sure to not hit the orcas who want to steal your fish (don't die). As a diversifier we chose to make every sound in the game with our speech.


What I've learned

  • Working together with artists (pixel artist in this case)
  • Working together with newly met people
  • Designing a game which can be made within ~48 hours
  • Narrowing the scope of an idea